I was able to add a new mushroom spell that was causing a lot of issues so we thought about how we actually wanted the mushroom to work and decided that in the form it is now, we would be deleting it. I got raycasting done to spawn off the ground position so I can now move forward with cast time/if the player can cast/stand in animation for new mushroom spell.
I also got the "element" doors in place. These keep track of a hit counter and if your spell is the right type and above the given level, then when you hit the number on the counter the door opens. If you are not fast enough the counter will reset. I still need to add art on the door to give a visual queue whats going on.
Screenshots:
New Video:


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